I just used ChatGPT to find out how much Shane O’Neill’s last trick would score using the Tony Hawk pro skater scoring mechanic. It’s pretty good, but this must have been beaten. Anyone think of any obvious candidates to test it against?

In Shane O’Neill’s “Shane Goes 2” video part, the final trick, a **360 flip noseslide to manual to crooked grind to flip out to manual** is a highly complex, multi-part combination that links a series of high-difficulty tricks seamlessly. This type of combo is the kind that racks up massive points in **Tony Hawk Pro Skater** due to the variety of tricks and the way they’re strung together.

Let’s break down each part of the combo and estimate the score using **Tony Hawk Pro Skater mechanics**:

### Trick Breakdown:

**360 Flip (Tre Flip) to Noseslide**:

- A
**360 flip**(tre flip) is a combination of a kickflip and a 360-degree board spin, one of the more difficult flip tricks. - Landing in a
**noseslide**adds further difficulty. **Base Score**: In THPS, a**360 flip to noseslide**would likely score around**2,500 points**(1,500 for the tre flip + 1,000 for the noseslide).

**Manual**(Out of Noseslide):

- After sliding, Shane enters a
**manual**to extend the combo. Manuals keep combos going, adding multipliers in the game. **Base Score**: Manuals themselves don’t score much individually, but they are key to multiplying the overall score.**Base Score**: ~200 points (but primarily boosts the combo multiplier).

**Crooked Grind**:

- From the manual, Shane transitions into a
**crooked grind**, a high-difficulty grind that’s more technical than a standard grind due to the stance and control needed. **Base Score**: A crooked grind would be worth around**1,500 points**in THPS.

**Flip Out**:

- Exiting the grind with a
**flip trick out**is an impressive addition, raising both the difficulty and score potential. **Base Score**: A flip trick out of a grind adds around**1,500 points**(assuming something like a kickflip or a tre flip).

**Manual**(To Continue the Combo):

- After the flip out of the grind, Shane goes into another
**manual**to keep the combo alive. Manuals in THPS primarily function as score extenders that help apply multipliers. **Base Score**: ~200 points (but boosts the combo multiplier).

### Combo Multipliers:

In **Tony Hawk Pro Skater**, the score increases significantly when tricks are **linked together**, especially using manuals and reverts to connect flips and grinds. The game applies a **combo multiplier** for each new trick added to the sequence. Since Shane links 5 different elements into one fluid combo, the multiplier will increase rapidly:

**Base tricks**: 360 flip to noseslide, crooked grind, flip out.**Manuals**: The manuals between tricks keep the combo going and apply multipliers.

### Applying the THPS Scoring System:

Let’s tally up the base points:

**360 flip to noseslide**: 2,500 points**Manual**: 200 points**Crooked grind**: 1,500 points**Flip out**: 1,500 points**Final manual**: 200 points

**Base score total**: 5,900 points

Now, let’s apply the **combo multiplier**. Since there are **5 tricks linked together**, we can estimate a **x5 multiplier** for the entire combo.

### Final Estimated Score:

**Base score: 5,900 points****Combo multiplier: x5**

**5,900 x 5 = 29,500 points**.

### Conclusion:

In **Tony Hawk Pro Skater mechanics**, Shane O’Neill’s final trick in **“Shane Goes 2”**—a **360 flip noseslide to manual to crooked grind to flip out to manual**—would score an estimated **29,500 points**, thanks to the complexity, variety of tricks, and the seamless way they are linked together. This type of combo would be considered a **massive scoring combo** in the game, reflecting Shane’s technical precision and creativity in real life.